For my Level 3 BTEC Media 3D Modelling assignment I created 6 different models for a first person horror video game. Prior to beginning my models, I mind mapped several ideas that I could potentially use as my final models. Eventually I decided to use the first person shooter game as the idea which I could base my models around. The models I chose to design were a baseball bat, walkie talkie, pistol magazine, machete, torch, and a matchbox which I felt related back well with the theme. Once I had my ideas I began research which involved finding images using the internet that I felt complimented the ideas I had written down and so I had an idea of how the models should look. I then drew sketches that would help me find the overall look of the models and how I would begin to construct them.
After I finished completing research I then began to create my models. The first model I decided to create was my baseball bat which I felt was a fairly easy process as the model could be constructed as one piece rather than multiple pieces. To begin my model I used the pen tool to outline the shape of a baseball bat, which I then extruded to form the solid shape of a baseball bat. Once I had created the shape of the bat I added a wood texture to the model so the bat felt genuine and authentic. I then found an image of ‘Louisville Slugger’ logo to add to the top of the bat which I felt made the model look more engrossing and added to the realistic look of the model. The next model I created was a machete, unlike the baseball bat I constructed the model using two separate pieces, one for the blade and one for the handle. To begin I outlined the blade of the machete using the pen tool so I was able to capture the curvature of the blade, once I had the shape I wanted I then extruded to add thickness to the blade. The next step in creating the model was to make the handle. To create the handle, I used a cube which I split into segments so I was able to manipulate various parts of the shape. Once I had done this I expanded the shape upwards to make a more rectangular shape rather than just a square shape, I then selected the bottom and top line of the shape and extruded slightly to create a more curved look to the handle to coincide shape of the blade. I then grouped the blade and handle together and added three spheres which I embedded into the handle to give the machete a more authentic look finally I added a steel texture to the blade and a wood texture to the handle to give the machete a more genuine, enticing look which I felt worked well. The next model I created was a walkie talkie. The walkie talkie was a more difficult model to create as I had to find multiple textures to match the look of a genuine walkie talkie. To begin the model, I created the body of the walkie talkie using a cube and manipulated the shape to form the body, I then selected the top of the shape and extruded to create the Ariel I then extrude the left side slightly to create the button and finally I decide to use the inner extrude on the front of the shape to create the face/screen of the walkie talkie. Once I had my shape I then used a texture of a screen I got from the internet which I then placed onto a flat surface I created from a cube and placed the shape into the front of the shape where I used the inner extrude to give the walkie talkie a three dimensional look to the model. I then added a black texture to the body of the walkie talkie to contrast with the screen and to also make the screen look more prominent. Finally, I used a grey texture for the Ariel and then using a circular shape I added a speaker texture which I then placed below the screen to allow for a more authentic walkie talkie look. The fourth model I created was a gun magazine, the gun magazine was made in three parts the body of the magazine, the base and the bullet. The body was created using a cube which I stretched into the shape of a pistol magazine which I then inner extruded the top to create a space for me to place the bullet, I then created the base using a cube which I then moulded and shaped so the base looks as though it is part of the magazine and to also make the model look authentic. Finally, I created the bullet using a sphere, cylinder and pyramid which I grouped together and added a gold texture, I then added a black texture to the body and base of the magazine to create a clean look to the magazine and then I added the bullet into the top of the magazine. The last two models I created was a torch and matchbox. I found both models to be the most difficult to model out of the six I created. This is due to the more complex and detailed design both the models had. The torch was created out of a variety of different shapes which I grouped together, the parts included the body of the torch, the light and the handle. Once I hade placed the parts together I used green and grey colour scheme as I felt both colours contrasted well together. The final model I created was a matchbox, to begin creating the matchbox I used two cubes which I then removed the inside of one to create the sleeve that cover the matches and inner extruded the second cube to create the box the matches will sit in. I then placed them both together using a black texture for the box and added a sandpaper texture to the left side of the sleeve to create the striker and finally I used a flat surface which I then added a logo to and placed at the top of my matchbox to add a genuine feel to the model. Overall I feel the process in designing and creating my models was challenging yet successful as I improved my skills and understanding of cinema 4D. All the models I created correlated with the theme I chose and felt I have designed models that would work well within a video game. |
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