3D Modelling Proposal
Nathan Hurst
Working Title: Zombie Death Squad
Application: I have chosen to create a Horror first person shooter video game that would allow me to create various models that would compliment and potentially be seen in the genre. The video game I would be creating would contain content that would appeal to a more mature audience as the overall aim of the game is to walk through a derelict old house defending against zombies, therefore I would be modelling objects such as shotguns, pistols, Torch etc. and to also use the skills I have developed on C4D.
Target audience: The video game will appeal mostly to a mature audience due to the violence and themes therefore the target audience will be people aged 15 plus to prevent offending children. Also people who enjoy video games, horror or a mixture of the two would potentially find the project entertaining and would appeal to their interests. My target audience will most likely be interested in games such as ‘Doom’, ‘House of the Dead’ and ‘Resident Evil’ therefore my video game would be published under developers such as ‘Capcom’ and ‘Bethesda Software’. Finally, my project will be made for entertainment purposes only.
Key visual themes: The visuals of my video game will be mostly dark and gritty due to the theme I will be conveying which is horror and survival. The colour I feel I would like to use is very dark browns and blacks to add to the derelict old building and to create an uneasy atmosphere for the audience, which I will also achieve through the low key, dim lightning. Also the visual theme will have a violent, dirty aesthetic to immerse the audience into the video game by allowing the colours to create a sense of danger and relate to the zombies within the game.
Constraints: As I will be creating a video game that would possibly be developed for consoles such as the PS4 and Xbox One therefore the imagery will need to be developed at high resolution. As my project is not being used to advertise a product the models will not need to look and feel as realistic due to a video game being more towards fiction therefore not having to be vastly complex but still being high res.
Legal and ethical considerations: For my project I will have to consider and follow legal codes and bodies to prevent younger audiences being able to access/purchase this video game. The rating system would possibly use PEGI to determine what age the product would be suitable for. I will also need to follow Copyright laws as they are vastly important. Following copyright laws will prevent me from using product placement from commercial products and companies without the company’s permission as some companies will not want to be associated with the violence portrayed through the video game. Finally, I will not be using any inappropriate or offensive material that could offend people of different ethnicity or sex.
Models: I have chosen to create various different models that could be used in my project the first being a pistol and a shotgun. Both of these models are being designed due to the theme of the project which is a horror first person shooter and would fit well with concept.
Torch is the next model I will be creating. I have chosen a torch due to the setting being dark in which the player will have to use light from the torch to see and also create a sense of horror as this will be the only source of light for the player.
Knife/Machete which still follow the violent theme of the game as they will be used as a weapon the protagonist will be able to pick up.
Baseball bat will be another model I will be designing as I would like the video game to have a variety of weapons therefore creating a wide array of options for the player. For the majority of these models I will gather images off the internet to which I can base my models on and then begin creating in ‘Cinema 4D.
Nathan Hurst
Working Title: Zombie Death Squad
Application: I have chosen to create a Horror first person shooter video game that would allow me to create various models that would compliment and potentially be seen in the genre. The video game I would be creating would contain content that would appeal to a more mature audience as the overall aim of the game is to walk through a derelict old house defending against zombies, therefore I would be modelling objects such as shotguns, pistols, Torch etc. and to also use the skills I have developed on C4D.
Target audience: The video game will appeal mostly to a mature audience due to the violence and themes therefore the target audience will be people aged 15 plus to prevent offending children. Also people who enjoy video games, horror or a mixture of the two would potentially find the project entertaining and would appeal to their interests. My target audience will most likely be interested in games such as ‘Doom’, ‘House of the Dead’ and ‘Resident Evil’ therefore my video game would be published under developers such as ‘Capcom’ and ‘Bethesda Software’. Finally, my project will be made for entertainment purposes only.
Key visual themes: The visuals of my video game will be mostly dark and gritty due to the theme I will be conveying which is horror and survival. The colour I feel I would like to use is very dark browns and blacks to add to the derelict old building and to create an uneasy atmosphere for the audience, which I will also achieve through the low key, dim lightning. Also the visual theme will have a violent, dirty aesthetic to immerse the audience into the video game by allowing the colours to create a sense of danger and relate to the zombies within the game.
Constraints: As I will be creating a video game that would possibly be developed for consoles such as the PS4 and Xbox One therefore the imagery will need to be developed at high resolution. As my project is not being used to advertise a product the models will not need to look and feel as realistic due to a video game being more towards fiction therefore not having to be vastly complex but still being high res.
Legal and ethical considerations: For my project I will have to consider and follow legal codes and bodies to prevent younger audiences being able to access/purchase this video game. The rating system would possibly use PEGI to determine what age the product would be suitable for. I will also need to follow Copyright laws as they are vastly important. Following copyright laws will prevent me from using product placement from commercial products and companies without the company’s permission as some companies will not want to be associated with the violence portrayed through the video game. Finally, I will not be using any inappropriate or offensive material that could offend people of different ethnicity or sex.
Models: I have chosen to create various different models that could be used in my project the first being a pistol and a shotgun. Both of these models are being designed due to the theme of the project which is a horror first person shooter and would fit well with concept.
Torch is the next model I will be creating. I have chosen a torch due to the setting being dark in which the player will have to use light from the torch to see and also create a sense of horror as this will be the only source of light for the player.
Knife/Machete which still follow the violent theme of the game as they will be used as a weapon the protagonist will be able to pick up.
Baseball bat will be another model I will be designing as I would like the video game to have a variety of weapons therefore creating a wide array of options for the player. For the majority of these models I will gather images off the internet to which I can base my models on and then begin creating in ‘Cinema 4D.